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1. Mining needs a change, it's to boring - in Player Features and Ideas Discussion [original thread]
Thing about the minigame idea is that it prevents or at least makes it much harder to multibox. And mining is really only worth doing with a few accounts.
- by Razor Rocker - at 2014.03.28 19:58:00
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2. Sig Radius Reduction Module - in Player Features and Ideas Discussion [original thread]
Id imagine this would be pretty powerful with some fits, so why not have it reduce your hp slightly in return for lower sig?
- by Razor Rocker - at 2014.03.28 17:44:00
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3. ESS: Increase the maximum distance from POS. - in Player Features and Ideas Discussion [original thread]
Black Canary Jnr wrote: Xe'Cara'eos wrote: however, if there's someone controlling the guns..... wait - that's called emergent gameplay - I do apologise..... Pretty sure that CCP intended the ESS to cause fights, not people hiding in PO...
- by Razor Rocker - at 2014.03.28 12:59:00
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4. Fleet Formations - in Player Features and Ideas Discussion [original thread]
Caldari 5 wrote: I read the OP, however haven't read the entire thread, so apologies if this has already been mentioned. I've never really like the idea of formations allowing the FC to control everyones movement on Grid, that being said howeve...
- by Razor Rocker - at 2014.03.27 12:46:00
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5. [FEATURE] Gas Compression - in Player Features and Ideas Discussion [original thread]
1+
- by Razor Rocker - at 2014.03.25 17:25:00
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6. Fleet Formations - in Player Features and Ideas Discussion [original thread]
Summary: These formations take away the advantage of properly trained pilots and organization.
- by Razor Rocker - at 2014.03.25 15:07:00
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7. Fleet Formations - in Player Features and Ideas Discussion [original thread]
Torsnk wrote: seth Hendar wrote: Torsnk wrote: Razor Rocker wrote: You dont need formations, you need organization. If you dont want your bombers to travel in a blob then train your pilots or squad commanders. Tell each squad commande...
- by Razor Rocker - at 2014.03.25 15:03:00
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8. Fleet Formations - in Player Features and Ideas Discussion [original thread]
Torsnk wrote: Razor Rocker wrote: You dont need formations, you need organization. If you dont want your bombers to travel in a blob then train your pilots or squad commanders. Tell each squad commander to always warp within a certain dista...
- by Razor Rocker - at 2014.03.25 14:08:00
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9. Launcher Feature Suggestion - Automatically Download and Apply Patch... - in Player Features and Ideas Discussion [original thread]
1+ windows updates itself. Why cant eve do the same?
- by Razor Rocker - at 2014.03.25 13:50:00
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10. Fleet Formations - in Player Features and Ideas Discussion [original thread]
You dont need formations, you need organization. If you dont want your bombers to travel in a blob then train your pilots or squad commanders. Tell each squad commander to always warp within a certain distance. Run training sessions on sisi. Have...
- by Razor Rocker - at 2014.03.25 13:47:00
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11. Jump Drives - in Player Features and Ideas Discussion [original thread]
-1 jump drives are already very powerful. We dont need better versions for any cap ships. Black ops are a different story though.
- by Razor Rocker - at 2014.03.25 13:26:00
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12. Allow players to TESTthe removal of local by Sovereignty or pos modu... - in Player Features and Ideas Discussion [original thread]
I think you missed that its roaming parties that dont want local. The defenders always want it for the awesome intel it provides.
- by Razor Rocker - at 2014.03.13 13:35:00
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13. Behold the genius!! - The Jove Empire - in Player Features and Ideas Discussion [original thread]
1+ if you made it so their stargates are more advanced and so caps csn go through them. But seriously only on sisi lol
- by Razor Rocker - at 2014.03.13 13:29:00
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14. BLOPS balance pass - a proposal. - in Player Features and Ideas Discussion [original thread]
1+ Though to be honest id 1+ almost any positive change to blops bs. Right now they are too expensive for what they do. Too many pilots are afraid to use these because they are so damned squishy and although they do good dps it isnt great. Be ...
- by Razor Rocker - at 2014.03.10 19:04:00
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15. New ship size: Skirmish Battleships - in Player Features and Ideas Discussion [original thread]
Kinda sounds like tier 3 BC with different bonuses
- by Razor Rocker - at 2014.03.10 18:56:00
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16. "Shoot ME! Im right HERE and Cant Move!" - in Player Features and Ideas Discussion [original thread]
You know you can already have a regular cyno ship show up on system wide overview for 10 secs right?? Hit self destruct - wait till 10sec timer - light cyno and blow up Sure you lose the rookie ship but who cares? Whatever you jumped should be s...
- by Razor Rocker - at 2014.03.10 16:44:00
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17. Transfer of POS ownership - in Player Features and Ideas Discussion [original thread]
1+ so long as it isng instant. Make it take an hour or something.
- by Razor Rocker - at 2014.03.10 13:04:00
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18. POS Defense Ships - in Player Features and Ideas Discussion [original thread]
Major problem i see is the strain on the server. Imagine a system with 50 POS up and 5 fighters per pos. Then multiply that by how many systems and add that the fighters roam the system and dont just stay at the POS. Ohh and btw it would suck to ...
- by Razor Rocker - at 2014.03.09 20:16:00
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19. contract template - in Player Features and Ideas Discussion [original thread]
Title explains itself. Add the ability to set up a template for a contract (even if we had only 5 templates we can save). More thinking courier contracts. Template wouldnt include items, just location, price, collateral and who the contract is t...
- by Razor Rocker - at 2014.03.07 19:53:00
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20. A Sell all option for the market? - in Player Features and Ideas Discussion [original thread]
TehCloud wrote: Yes please. Then look at people selling expensive mods for chump-change on stations. Then they all come to the forums, write tickets and demanding that this would be fixed. That would be lots of fun to read. The idea is tha...
- by Razor Rocker - at 2014.03.07 19:48:00
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